
#import "cocos2d.h"

#import "BaseScene.h"
#import "MainScene.h"
#import "MainLayer.h"
#import "RamUnit.h"

@implementation MainScene
-(id)init{
	self=[super init];
	mainLayer=[MainLayer node];
	
	[self addChild:mainLayer];
	
	return self;
}

-(void)dealloc{
	[mainLayer release];
	[super dealloc];
	
}
@end
